Scholarly article on topic 'Virtual learning and students perception-a research study'

Virtual learning and students perception-a research study Academic research paper on "Educational sciences"

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Abstract of research paper on Educational sciences, author of scientific article — Abid H Shahzad, Adnan Khan

Abstract The purpose of present study was to assess the V-learning in teaching learning process at higher education level. The study was descriptive in nature and therefore survey method was selected for the collection of data. After reviewing the related literature, the questionnaire was designed and was filled up by students and teachers of Virtual University of Pakistan. The major results of the study were as:a) long-term concepts must be developed first b) A close cooperation with lecturers in teaching methods, media designers and computer scientists is absolutely necessary c) The technical development of software and hardware must be considered.

Academic research paper on topic "Virtual learning and students perception-a research study"

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Procedía Social and Behavioral Sciences 2 (2010) 5463-5467

WCES-2010

Virtual learning and students perception-a research study

Abid H Shahzada *, Adnan Khanb

aLecturer Department of Educational training The Islamia University of Bahawalpur Pakistan bLecturer Allama Iqbal College of Commerce Bahawalpur Pakistan

Received November 11, 2009; revised December 1, 2009; accepted January 22, 2010

Abstract

The purpose of present study was to assess the V-learning in teaching learning process at higher education level. The study was descriptive in nature and therefore survey method was selected for the collection of data. After reviewing the related literature, the questionnaire was designed and was filled up by students and teachers of Virtual University of Pakistan. The major results of the study were as:a) long-term concepts must be developed first b) A close cooperation with lecturers in teaching methods, media designers and computer scientists is absolutely necessary c) The technical development of software and hardware must be considered

© 2010 Elsevier Ltd. All rights reserved.

Keywords: Interactive media; acoustic; restraint; world wide web.

1. Introduction

One of the basic functions of education is preparation of students for life. This function in 21st century may be participation in an information rich society, where knowledge is regarded as the main source for socio-cultural and politico-economical development of countries and/or nations. Information rich societies are developed and dominating and they are controlling the information throughout the world. Information encompasses and relies on the use of different channels of communication, presently called information and communication technologies and would be incorporating better pedagogical methods to cope with such emerging situations (Hussain, 2005).

2. Elements of Interaction

Presence of Individuals.

Presence of some action or incident between them.

Impact on the intrinsic or extrinsic condition of the individuals. (Tagga, 2007, p.77)

* Abid Hussain Shahzad. Tel.: +92-321-4911598; fax: +92-62-9255478 E-mail address: abidsiub@yahoo.com

1877-0428 © 2010 Published by Elsevier Ltd. doi:10.1016/j.sbspro.2010.03.891

Teaching is much more hard than most faculty are willing to acknowledge. Teaching and learning should always go together, effective learning is the product of effective teaching. In real meaning, learning is the goal of effective teaching. Someone has not taught unless someone else has learned. After a few years of teaching, many teachers realize that students discover too little of what they teach. The question here arises "what are the reasons (problems) that the teachers are failed to teach and students to learn? (Hussain, 2005).

2.1. Learning and teaching

If you are a teacher and you ask questions in class, assign and check homework, or hold class or group discussions, then you already teach interactively. Basically, then , interactive teaching is just giving students something to do, getting back what they have done and then assimilating it yourself, so that you can decide what would be the best to do next. (Branson, 1991, p.241) In new interactive teaching and learning, we find the role of electronic and print media. In this modern age, we can also call it modern distance teaching and learning system. This is not a pure interactive system of teaching and learning but faster as well. Information rich society promotes new practices and paradigms for education where the teacher has to play new role of mentoring, coaching and helping students in their studies rather to play the conventional role of spoon-feeding in the classrooms. Students can learn independently having a wide choice of programme selection and access to information. Students can be involved in skill-oriented activities in group learning environments for accumulated knowledge. They can interact and share learning experiences with their teachers and fellow learners in knowledge construction and dissemination process. They can receive and use information of all kinds in more constructive and productive profession rather depending upon the teacher. (Branson, 1991, p.242).

2.1.1. Learning media

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3. Tables

Following table shows the mean score of the collected data from teachers of virtual university;

Table 1. Teachers responses

o Table.2 Statement of SA % A % Q % DA % A % Mean

¡§ Question P D S Score

Interactive media allows the

1 teacher to focus on process 2 1.0 3 1.5 2 1.0 3 1.5 0 0.0 3.4

rather than product.

Diagnostic tools (interactive

2 media) allow the teacher to 3 1.5 7 3.5 0 0.0 0 0.0 0 0.0 4.3

identify learning trends and

problems.

The role of the teacher can

3 be diminished where more 1 0.5 1 0.5 1 0.5 6 3.0 1 0.5 2.5

and more material is offered.

Interactive technology will

4 have an impact on how we 3 1.5 7 3.5 0 0.0 0 0.0 0 0.0 4.3

teach in the future.

Teaching through interactive

5 media helps in improving 2 1.0 7 3.5 0 0.0 1 0.5 0 0.0 4.0

Professional Growth.

1 0.5 9 4.5 0 0.0 0 0.0 0 0.0 4.1

6 Collaborative teaching/learning can occur

via internet conferencing.

Online conferences provide

7 an 0veral1, academic 1 0.5 7 3.5 1 0.5 1 0.5 0 0.0 3.8

framework to guide the

learners.

Table 2. Teachers responses

§ Statement of Question SA % A UND % DA vas % Mean Score

Interactive media assists

1 in self-evaluation and professional 47 23.5 141 70.5 4 2 7 3.5 1 0.5 4.13

development.

Interactive media enables

2 student to locate and use 68 34.0 116 58 8 4 4 2.0 2 1.0 4.19

suggested resources

Online courses are an

3 inexpensive option for 64 32.0 84 42.0 17 8.5 26 13.05 2.5 3.82

universities.

Interactive media

4 enhances students' range 89 44.5 88 44.0 12 6 7 3.5 1 0.5 4.24

of knowledge and skills.

World Wide Web

5 (WWW) makes the 138 69.0 59 29.5 1 0.5 2 1.0 0 0.0 4.67

learning more accessible.

World Wide Web

6 promotes improved 109 54.5 76 38.0 7 3.5 6 3.0 0 0.0 4.41

learning.

World Wide Web

7 reduces per unit cost of 72 36.0 88 44.0 17 8.5 22 11.01 0.5 4.04

education.

World Wide Web

8 develops online 83 41.5 106 53.0 6 3.0 3 1.5 2 1.0 4.24

educational experiences.

Web is a tool to help

9 students gain an education without being 90 45.0 92 46.0 6 3.0 11 5.5 1 0.5 4.30

on campus.

Mobile telephony allows

10 new skills or knowledge to be immediately 20 10.0 98 49.0 49 24.5 26 13.07 3.5 3.49

applied.

Using Interactive media,

11 learners can access reference materials, or 77 38.5 104 52.0 9 4.5 9 4.5 0 0.0 4.23

instruction when needed.

Interactive media

12 Provides access to 43 21.5 114 57.0 18 9.0 23 11.5 2 1.0 3.87

experts.

Mobile media make

13 instruction, reference material, job aids more 33 16.5 88 44.0 41 20.5 28 14.0 7 3.5 4.24

effective.

Using mobile, a

14 community of practice can contribute to a forum 18 9.0 108 54.0 41 20.5 28 14.0 3 1.5 3.52

or threaded discussion.

Interactive games engage

15 users for hours in pursuit 23 11.5 85 42.5 40 20.0 42 21.0 7 3.5 3.33

of a goal.

Interactive games

16 provide immediate and 10 5.0 97 48.5 47 23.5 38 19.04 2.0 3.30

contextualized feedback.

17 Interactive games encourage creative 27 13.5 118 59.0 27 13.5 21 10.5 2 1.0 3.66

expression, problem solving in complex situations, and experiential/active

learning.

4. Results of questionnaires

Majority of the respondents 94% agreed that interactive media assists in self-evaluation and professional development

Majority of the respondents 92% agreed that interactive media enables student to locate and use suggested resources

Majority of the respondents 74% agreed that online courses are an inexpensive option for universities Majority of the respondents 98.5% agreed that interactive media enhances students' range of knowledge and skills Majority of the respondents 69% agreed that World Wide Web (WWW) makes the learning more accessible Majority of the respondents 92.5% agreed that World Wide Web promotes improved learning Majority of the respondents 80% agreed that World Wide Web reduces per unit cost of education Majority of the respondents 94.5% agreed that World Wide Web develops online educational experiences Majority of the respondents 91% agreed that web is a tool to help students gain an education without being on campus

Majority of the respondents 50% agreed that mobile telephony allows new skills or knowledge to be immediately applied

Majority of the respondents 90.5% agreed that using interactive media, learners can access reference materials or instruction when needed Majority of the respondents 78.5% agreed that interactive media provides access to experts Majority of the respondents 60.5% agreed that mobile media make instruction, reference material, job aids more Majority of the respondents 63% agreed that using mobile, a community of practice can contribute to a forum or threaded discussion

Majority of the respondents 54% agreed that interactive games engage users for hours in pursuit of a goal Majority of the respondents 54% agreed that interactive games provide immediate and contextualized feedback Majority of the respondents 72.5% agreed that interactive games encourage creative expression, problem solving in complex situations, and experiential/active learning

Majority of the respondents 70.5% agreed that interactive games provide an environment in which one solves problems, accomplishes

Majority of the respondents 94% agreed that interactive media increases productivity in education Majority of the respondents 50.5% agreed that interactive media functions as a substitute for teachers Majority of the respondents 75% agreed that interactive media reduces inequalities between students/pupils Majority of the respondents 83.5% agreed that interactive media has the potential to transform learning in and beyond the classroom

Majority of the respondents 95% agreed that through internet, students can access enormous amounts of information quickly

Majority of the respondents 94.5% agreed interactive media helps the students to work at their own pace Majority of the respondents 93.5% agreed interactive media is a source of guidance for you to improve your learning

Majority of the respondents 71.5% agreed that internet is good source of interaction between teachers and students Majority of the respondents 89.5% agreed that assignments can be well presented and submitted through new interactive media

Majority of the respondents 91% agreed that through internet, students can access quality material irrespective of their geographical location Majority of the respondents 45.5% agreed that Audio Visual aids should be interactive media-based only Majority of the respondents 89% agreed that learning will be faster through new interactive media Majority of the respondents 87% agreed that students can interact with peers and experts outside the classroom, town, and/or country

Majority of the respondents 89.5% agreed that digital libraries play an important role in gathering information on learning Majority of the respondents 64.5% agreed that digital libraries make the student a reader as well as a

publisher. 5. Conclusion

Media of all type gives enhanced improvements in teaching learning. New interactive media has introduced a new world of technology that is a bit difficult to execute all over the world especially in developing countries like Pakistan. No doubt, teaching learning through new interactive media is very effective and produces better results but the question arises how to make it implemented.

What is to be observed in many places, one may not forget that the development is just at the beginning? Many questions are needed be clarified yet. Where are the differences between knowledge shift with new interactive media and the conventional teaching learning process? Which teaching learning theory is to be preferred? Can be obtained a better success in learning with new interactive media? The quality increase of the teaching with new interactive media is not simply "measurable". Reliable studies are still missing.

It will take some time, until all advantages of the new interactive media will be visible. However, it is quite obvious that new interactive media represents an advantage with many complex topics in relation to the classical and traditional methods. Though, the danger is a cognitive overloading that expects too much of the learner. The researcher began this article by saying that the interactive media has captured the imagination and interest in learners and teachers everywhere. But the days of frivolous experimentation in higher education institutes have long passed. Before we introduce any new technology into our classrooms we must be able to justify its contribution. The public expects no less from us.

The researcher examined the interactive media's contribution from the perspective of these questions: Does the interactive media increase access to education? Does it promote improved learning? Does it contain the costs of education? The researcher saw that a promising case exists for the interactive media in all three areas. The case is rooted largely in how learners and teachers are actually using the interactive media today. Many of these uses are merely extensions of what is already being done with more established media. This is not surprising, because with any new technology, we tend to think it in terms of the frame of reference with which we are most familiar (e.g., the automobile was first thought of as a "horseless carriage"). No doubt further research and development on the application of the interactive media to teaching and learning is needed. Nonetheless, in the meantime, it merits serious consideration as we search for ways to revitalize and enhance what we do in our institutions

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